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Great game. I have no critique for this.

Really fun little game. I especially like that it is a deckbuilder game, but without violence!

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I do believe the juicer might be either broken (as in, a bug) or just broken because it is too powerful. I keep forgetting to count, but it seems to give excessive power every time I use it in the late game.

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+1 this. I think its effect *actually* reads "Lose 3 apples. Then gain 2 energy *for each apple you had*. Also, if you had less than 3 apples, instead gain 6 energy."

Feels a bit shallow but pretty impressive for a 48 hour game. Love the art and sound effects!

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This was a fun game to play, kind of incremental, so it turned easy at the end, since the demands didn't grow that much in comparison (I even got the apple count to -70 at the last phase lol). I'd have liked it more hard, personally.

The UI looks so smooth and responsive, btw. Really liked it!