I discovered this game and I would like to play it. I get the following error, I saw that I am not the only one, is there a solution about it? (I clarify that you also download the alternative version. VertexCompatible)
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_light D3DXCompile failed - result at gml_Script_draw_all ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_draw_all (line -1) gml_Object_obj_player_Draw_0
I just stumbled into a pixel world with intriguing puzzle, a stack of returned books with dubious titles, magical lift/stairs/ladders and actually the entire corridors of the building that didn't work normally like what they seem, and of course the ability of staying alive after jumping from third floor instead of taking the magical lift.....
...and felt a pang of regrets to left/close the experience. I would love to be a real librarian or at least a regular visitor of this paradoxical site :D
Can you make a mac version of this game? Also, based on the small file size, it makes me think the game may be procedurally generated. Is there an actual end to the game?
A fix attempting to resolve the Vertex Buffer fatal issue has been posted. See TNLoGI-VertexCompatible.exe in the downloads. Please let me know whether or not this fixes the issue if you originally had it.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes 13417 vertex buffers allocated with total size of 1929856 KB at gml_Script_d3d_draw_floor_flat ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_d3d_draw_floor_flat (line -1) gml_Script_redraw_all gml_Script_draw_all gml_Object_obj_player_Draw_0
I really love this puzzle design idolatrous! The hints are often very subtle and then it suddenly makes "Click!" in the head, when one comes across the solution. The discovery of the library with all its peculiarities has given me a lot of fun. :) That's why I wrote a recommendation article for your game on our blog and also uploaded a playthrough video for all those poor souls who are already standing frustrated in front of all these bookshelves. :D Good luck with the ratings at Ludum Dare 42, I hope for a high ranking for you. <3
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes 13906 vertex buffers allocated with total size of 2000192 KB at gml_Script_d3d_draw_wall_h ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_d3d_draw_wall_h (line -1) gml_Script_redraw_all gml_Script_draw_all gml_Object_obj_player_Draw_0
Thanks for the message. I have attempted a fix (see known issues in description), but cannot be sure if it works as I can't replicate the crash on my system.
Tried to play it but got a big fat code error crash.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes 13438 vertex buffers allocated with total size of 1932880 KB at gml_Script_d3d_draw_wall_h ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_d3d_draw_wall_h (line -1) gml_Script_redraw_all gml_Script_draw_all gml_Object_obj_player_Draw_0
← Return to game
Comments
Log in with itch.io to leave a comment.
I discovered this game and I would like to play it. I get the following error, I saw that I am not the only one, is there a solution about it? (I clarify that you also download the alternative version. VertexCompatible)
I love getting lost in libraries
Hola buenas, cuando entro al juego me sale este error
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shader_light
D3DXCompile failed - result
at gml_Script_draw_all
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_draw_all (line -1)
gml_Object_obj_player_Draw_0
The vertex compatible version didn't fix it for me (then again, I'm playing on a Linux with Wine)
Didn't expect to see you here
It was kinda slow for me but that was probably just the computer and me wandering around. Puzzles were pretty easy for me
It crashes also make a mac version
Really cool, but a lot more resource intensive than it looks.
I just stumbled into a pixel world with intriguing puzzle, a stack of returned books with dubious titles, magical lift/stairs/ladders and actually the entire corridors of the building that didn't work normally like what they seem, and of course the ability of staying alive after jumping from third floor instead of taking the magical lift.....
...and felt a pang of regrets to left/close the experience. I would love to be a real librarian or at least a regular visitor of this paradoxical site :D
Can you make a mac version of this game? Also, based on the small file size, it makes me think the game may be procedurally generated. Is there an actual end to the game?
How the heckity heck did you do this 3d first person stuff in gamemaker?
This was super fun! I love this type of stuff :D
An enjoyable little game!
A fix attempting to resolve the Vertex Buffer fatal issue has been posted. See TNLoGI-VertexCompatible.exe in the downloads. Please let me know whether or not this fixes the issue if you originally had it.
I get this message when I press space
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shader_light
D3DXCompile failed - result
at gml_Script_draw_all
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_draw_all (line -1)
gml_Object_obj_player_Draw_0
i got error on startup
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
13417 vertex buffers allocated with total size of 1929856 KB
at gml_Script_d3d_draw_floor_flat
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_d3d_draw_floor_flat (line -1)
gml_Script_redraw_all
gml_Script_draw_all
gml_Object_obj_player_Draw_0
Great puzzles! Now I want wander in weird spaces for hours :D
I really love this puzzle design idolatrous! The hints are often very subtle and then it suddenly makes "Click!" in the head, when one comes across the solution. The discovery of the library with all its peculiarities has given me a lot of fun. :) That's why I wrote a recommendation article for your game on our blog and also uploaded a playthrough video for all those poor souls who are already standing frustrated in front of all these bookshelves. :D Good luck with the ratings at Ludum Dare 42, I hope for a high ranking for you. <3
Best wishes,
Sebastian
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
13906 vertex buffers allocated with total size of 2000192 KB
at gml_Script_d3d_draw_wall_h
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_d3d_draw_wall_h (line -1)
gml_Script_redraw_all
gml_Script_draw_all
gml_Object_obj_player_Draw_0
Can confirm I also got this bug.
I too got this message
Thanks for the message. I have attempted a fix (see known issues in description), but cannot be sure if it works as I can't replicate the crash on my system.
Great game! Loved every second playing it. Puzzle design is amazing too, and the difficulty curve is perfect
Tried to play it but got a big fat code error crash.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
13438 vertex buffers allocated with total size of 1932880 KB
at gml_Script_d3d_draw_wall_h
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_d3d_draw_wall_h (line -1)
gml_Script_redraw_all
gml_Script_draw_all
gml_Object_obj_player_Draw_0
This is great! Awesome work as always. :)